Digital Republic - The Bladesman* (Vector Version)
This is the vector version of a character I created a few years ago. As a test of vector creation processes he was recreated recently using Affinity Designer. The inspiration for vector sketching originated from this project when I was trying to find a way to represent the character's hair to more closely match the original drawing. It worked out well and inspired the quickie vector drawings from the previous two posts featuring in this blog.
I also experimented with the background, blending options and export features of the file. Flame Painter 4 by Escape Motions was used to create the flame and ice effects but I ran into a problem there. Flame Painter has the option to export graphics in .SVG format. For the uninitiated, what that means is the work can be exported in vector format. Affinity Designer can import .SVG file formats so the idea was to create the effects in Flame Painter because it's much better suited for this type of work and export the effects to the Affinity Designer project. But Flame Painter has a ridiculous limitation, graphics have to be created in one stroke. If a second stroke is applied to the vector layer, then the previous stroke is erased. Why this limitation exists is anyone's guess but it straight up sucks.
So, after that bit of suckage, I decided to try to created the flame effects in sections, importing the .SVG bits one at a time since there weren't too many. But then, an error message appeared that Affinity Designer couldn't parse the Flame Painter .SVG files. At that point, Flame Painter 4 proved to be too suspect to trust so I just exported what I needed as .PNG files with transparent backgrounds and called it a day. In future, I'll skip Flame Painter 4 entirely and just find a way to create the needed effects directly in Affinity Designer.
These types of projects are really fun because works created from one's imagination can be represented in a very clean, high quality way. That's not to say that bitmap creative applications aren't capable of this. But one of the key benefits to vector art is that it can be reduced or enlarged to extreme degrees without ever losing quality. This is why logos are created in vector format if the designer didn't cheat using bitmaps. The general rule of thumb for bitmaps is to create them at a higher resolution/high detail and then scale down. But once the graphic is scaled down, it might look okay at a smaller size but that specific version can't be enlarged again otherwise it will look like total crap. Vector art simply doesn't have that problem.
The Affinity Designer experimentation continues.